So what are some key elements of any good Silent Hill game? A thick, dark, and suffocating atmosphere of emotional horrors? A grinding and metallic sound track and audio effects echoing some malevolent cacophony ringing forth from hell? A deep, symbolic storyline rich in allegories, metaphors, and disturbing imagery? Well the 2004 release, Silent Hill 4: The Room, does indeed have some of that but it also decided to try out a few new ideas. Some of them work and some of them didn't (in fact some of them I feel really put a tarnish on what could have been a really great game), but for better or worse it just didn't get that much attention and really it might be the least played Silent Hill out there....don't talk about the Silent Hill arcade game, we're not in glorious Nippon right now. I don't want to spoil the differences too much in the game just yet, suffice it to say that this will be a tough journey and I hope I can make it an enjoyable one.
Now you may be wondering what type of story lies in store for us; another missing daughter, a mysterious letter from a dead wife, a crazed cult maybe wishing to resurrect an evil god to cleanse the world in fire? No, no; this time we have a much simpler ghost story. Merely a man waking up from a dream into a nightmare as we find our main character, Henry Townshend, locked inside of his apartment. Seems like a simple enough premise but think about what that isolation can do to a brain; think about being stuck within a prison with the outside world merely inches away but deep down you know it may as well be an eternity. That is the type of horror Henry is going to have to face, but that's just the tip of the otherworldly horrors that wait for him....just beyond the shitter door.
Original Archived Let's Play available at the Let's Play Archive